#pragma once #include "Game/Actor/AI/aiEnemyRangeKeepMove.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AssassinBossFirstRangeKeepMove : public EnemyRangeKeepMove { SEAD_RTTI_OVERRIDE(AssassinBossFirstRangeKeepMove, EnemyRangeKeepMove) public: explicit AssassinBossFirstRangeKeepMove(const InitArg& arg); ~AssassinBossFirstRangeKeepMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x110 const float* mNoMoveAnchorDist_s{}; // static_param at offset 0x118 sead::SafeString mAnchorName_s{}; }; } // namespace uking::ai