#include "Game/Actor/AI/aiAssassinBossFirstRoot.h" namespace uking::ai { AssassinBossFirstRoot::AssassinBossFirstRoot(const InitArg& arg) : AssassinBossRootBase(arg) {} AssassinBossFirstRoot::~AssassinBossFirstRoot() = default; bool AssassinBossFirstRoot::init_(sead::Heap* heap) { return AssassinBossRootBase::init_(heap); } void AssassinBossFirstRoot::enter_(ksys::act::ai::InlineParamPack* params) { AssassinBossRootBase::enter_(params); } void AssassinBossFirstRoot::leave_() { AssassinBossRootBase::leave_(); } void AssassinBossFirstRoot::loadParams_() { AssassinBossRootBase::loadParams_(); } } // namespace uking::ai