#include "Game/Actor/AI/aiAssassinBossIronBallAttack.h" namespace uking::ai { AssassinBossIronBallAttack::AssassinBossIronBallAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {} AssassinBossIronBallAttack::~AssassinBossIronBallAttack() = default; bool AssassinBossIronBallAttack::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void AssassinBossIronBallAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void AssassinBossIronBallAttack::leave_() { ksys::act::ai::Ai::leave_(); } void AssassinBossIronBallAttack::loadParams_() { getStaticParam(&mIronBallNum_s, "IronBallNum"); getStaticParam(&mIronBallPartsName_s, "IronBallPartsName"); } } // namespace uking::ai