#include "Game/Actor/AI/aiAssassinBossLastAttack.h" namespace uking::ai { AssassinBossLastAttack::AssassinBossLastAttack(const InitArg& arg) : AssassinBossIronBallAttack(arg) {} AssassinBossLastAttack::~AssassinBossLastAttack() = default; bool AssassinBossLastAttack::init_(sead::Heap* heap) { return AssassinBossIronBallAttack::init_(heap); } void AssassinBossLastAttack::enter_(ksys::act::ai::InlineParamPack* params) { AssassinBossIronBallAttack::enter_(params); } void AssassinBossLastAttack::leave_() { AssassinBossIronBallAttack::leave_(); } void AssassinBossLastAttack::loadParams_() { AssassinBossIronBallAttack::loadParams_(); } } // namespace uking::ai