#include "Game/Actor/AI/aiAssassinBossRoot.h" namespace uking::ai { AssassinBossRoot::AssassinBossRoot(const InitArg& arg) : AssassinBossRootBase(arg) {} AssassinBossRoot::~AssassinBossRoot() = default; bool AssassinBossRoot::init_(sead::Heap* heap) { return AssassinBossRootBase::init_(heap); } void AssassinBossRoot::enter_(ksys::act::ai::InlineParamPack* params) { AssassinBossRootBase::enter_(params); } void AssassinBossRoot::leave_() { AssassinBossRootBase::leave_(); } void AssassinBossRoot::loadParams_() { AssassinBossRootBase::loadParams_(); getStaticParam(&mIronBallNum_s, "IronBallNum"); getStaticParam(&mBattleAvoidNum_s, "BattleAvoidNum"); } } // namespace uking::ai