#include "Game/Actor/AI/aiAssassinBossRootBase.h" namespace uking::ai { AssassinBossRootBase::AssassinBossRootBase(const InitArg& arg) : EnemyRoot(arg) {} AssassinBossRootBase::~AssassinBossRootBase() = default; bool AssassinBossRootBase::init_(sead::Heap* heap) { return EnemyRoot::init_(heap); } void AssassinBossRootBase::enter_(ksys::act::ai::InlineParamPack* params) { EnemyRoot::enter_(params); } void AssassinBossRootBase::leave_() { EnemyRoot::leave_(); } void AssassinBossRootBase::loadParams_() { EnemyRoot::loadParams_(); getStaticParam(&mChangeModeLifeRatio_s, "ChangeModeLifeRatio"); getStaticParam(&mRockBallDamage_s, "RockBallDamage"); } } // namespace uking::ai