#include "Game/Actor/AI/aiAssassinCallSelect.h" namespace uking::ai { AssassinCallSelect::AssassinCallSelect(const InitArg& arg) : EnemyCalledAppear(arg) {} AssassinCallSelect::~AssassinCallSelect() = default; bool AssassinCallSelect::init_(sead::Heap* heap) { return EnemyCalledAppear::init_(heap); } void AssassinCallSelect::enter_(ksys::act::ai::InlineParamPack* params) { EnemyCalledAppear::enter_(params); } void AssassinCallSelect::leave_() { EnemyCalledAppear::leave_(); } void AssassinCallSelect::loadParams_() { EnemyCalledAppear::loadParams_(); getStaticParam(&mChangeDemoName_s, "ChangeDemoName"); getStaticParam(&mChangeDemoEPName_s, "ChangeDemoEPName"); } } // namespace uking::ai