#pragma once #include "Game/Actor/AI/aiEnemyCalledAppear.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AssassinCallSelect : public EnemyCalledAppear { SEAD_RTTI_OVERRIDE(AssassinCallSelect, EnemyCalledAppear) public: explicit AssassinCallSelect(const InitArg& arg); ~AssassinCallSelect() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 sead::SafeString mChangeDemoName_s{}; // static_param at offset 0x48 sead::SafeString mChangeDemoEPName_s{}; }; } // namespace uking::ai