#include "Game/Actor/AI/aiAssassinFieldShooterBattle.h" namespace uking::ai { AssassinFieldShooterBattle::AssassinFieldShooterBattle(const InitArg& arg) : AssassinShooterBattle(arg) {} AssassinFieldShooterBattle::~AssassinFieldShooterBattle() = default; bool AssassinFieldShooterBattle::init_(sead::Heap* heap) { return AssassinShooterBattle::init_(heap); } void AssassinFieldShooterBattle::enter_(ksys::act::ai::InlineParamPack* params) { AssassinShooterBattle::enter_(params); } void AssassinFieldShooterBattle::leave_() { AssassinShooterBattle::leave_(); } void AssassinFieldShooterBattle::loadParams_() { AssassinShooterBattle::loadParams_(); } } // namespace uking::ai