#include "Game/Actor/AI/aiAssassinMiddleAzitoNoMemberDemo.h" namespace uking::ai { AssassinMiddleAzitoNoMemberDemo::AssassinMiddleAzitoNoMemberDemo(const InitArg& arg) : ksys::act::ai::Ai(arg) {} AssassinMiddleAzitoNoMemberDemo::~AssassinMiddleAzitoNoMemberDemo() = default; bool AssassinMiddleAzitoNoMemberDemo::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void AssassinMiddleAzitoNoMemberDemo::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void AssassinMiddleAzitoNoMemberDemo::leave_() { ksys::act::ai::Ai::leave_(); } void AssassinMiddleAzitoNoMemberDemo::loadParams_() { getStaticParam(&mDelayTimeMin_s, "DelayTimeMin"); getStaticParam(&mDelayTimeMax_s, "DelayTimeMax"); } } // namespace uking::ai