#pragma once #include "Game/Actor/AI/aiGuardHomePosNormal.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AssassinMiddleAzitoRoot : public GuardHomePosNormal { SEAD_RTTI_OVERRIDE(AssassinMiddleAzitoRoot, GuardHomePosNormal) public: explicit AssassinMiddleAzitoRoot(const InitArg& arg); ~AssassinMiddleAzitoRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x420 sead::SafeString mEntryPoint_s{}; // static_param at offset 0x430 sead::SafeString mDemoName_s{}; // static_param at offset 0x440 sead::SafeString mLikeItem_s{}; }; } // namespace uking::ai