#pragma once #include "Game/Actor/AI/aiAssassinMiddleRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AssassinMiddleAzitoRootAccept : public AssassinMiddleRoot { SEAD_RTTI_OVERRIDE(AssassinMiddleAzitoRootAccept, AssassinMiddleRoot) public: explicit AssassinMiddleAzitoRootAccept(const InitArg& arg); ~AssassinMiddleAzitoRootAccept() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x340 sead::SafeString mEntryPoint_s{}; // static_param at offset 0x350 sead::SafeString mDemoName_s{}; }; } // namespace uking::ai