#include "Game/Actor/AI/aiAssassinMiddleDlcGrabAdapter.h" namespace uking::ai { AssassinMiddleDlcGrabAdapter::AssassinMiddleDlcGrabAdapter(const InitArg& arg) : TargetActorGrabAdapter(arg) {} AssassinMiddleDlcGrabAdapter::~AssassinMiddleDlcGrabAdapter() = default; bool AssassinMiddleDlcGrabAdapter::init_(sead::Heap* heap) { return TargetActorGrabAdapter::init_(heap); } void AssassinMiddleDlcGrabAdapter::enter_(ksys::act::ai::InlineParamPack* params) { TargetActorGrabAdapter::enter_(params); } void AssassinMiddleDlcGrabAdapter::leave_() { TargetActorGrabAdapter::leave_(); } void AssassinMiddleDlcGrabAdapter::loadParams_() { TargetActorGrabAdapter::loadParams_(); getDynamicParam(&mTargetActor_d, "TargetActor"); } } // namespace uking::ai