#include "Game/Actor/AI/aiAssassinMiddleMagicAfter.h" namespace uking::ai { AssassinMiddleMagicAfter::AssassinMiddleMagicAfter(const InitArg& arg) : TargetHeightAreaSelect(arg) {} AssassinMiddleMagicAfter::~AssassinMiddleMagicAfter() = default; bool AssassinMiddleMagicAfter::init_(sead::Heap* heap) { return TargetHeightAreaSelect::init_(heap); } void AssassinMiddleMagicAfter::enter_(ksys::act::ai::InlineParamPack* params) { TargetHeightAreaSelect::enter_(params); } void AssassinMiddleMagicAfter::leave_() { TargetHeightAreaSelect::leave_(); } void AssassinMiddleMagicAfter::loadParams_() { TargetHeightAreaSelect::loadParams_(); getAITreeVariable(&mIsInterseptAttack_a, "IsInterseptAttack"); } } // namespace uking::ai