#include "Game/Actor/AI/aiAssassinMiddleRoot.h" namespace uking::ai { AssassinMiddleRoot::AssassinMiddleRoot(const InitArg& arg) : EnemyRoot(arg) {} AssassinMiddleRoot::~AssassinMiddleRoot() = default; bool AssassinMiddleRoot::init_(sead::Heap* heap) { return EnemyRoot::init_(heap); } void AssassinMiddleRoot::enter_(ksys::act::ai::InlineParamPack* params) { EnemyRoot::enter_(params); } void AssassinMiddleRoot::leave_() { EnemyRoot::leave_(); } void AssassinMiddleRoot::loadParams_() { EnemyRoot::loadParams_(); getStaticParam(&mPodModelUnitIdx_s, "PodModelUnitIdx"); getStaticParam(&mPodNodeName_s, "PodNodeName"); getStaticParam(&mSheathOffset_s, "SheathOffset"); getStaticParam(&mMagicUsePartsName_s, "MagicUsePartsName"); } } // namespace uking::ai