#pragma once #include "Game/Actor/AI/aiEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AssassinMiddleRoot : public EnemyRoot { SEAD_RTTI_OVERRIDE(AssassinMiddleRoot, EnemyRoot) public: explicit AssassinMiddleRoot(const InitArg& arg); ~AssassinMiddleRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x1d8 const int* mPodModelUnitIdx_s{}; // static_param at offset 0x1e0 sead::SafeString mPodNodeName_s{}; // static_param at offset 0x1f0 sead::SafeString mMagicUsePartsName_s{}; // static_param at offset 0x200 const sead::Vector3f* mSheathOffset_s{}; }; } // namespace uking::ai