#include "Game/Actor/AI/aiAssassinShooterJuniorAzitoRoot.h" namespace uking::ai { AssassinShooterJuniorAzitoRoot::AssassinShooterJuniorAzitoRoot(const InitArg& arg) : RememberMesOneActorEnemyRoot(arg) {} AssassinShooterJuniorAzitoRoot::~AssassinShooterJuniorAzitoRoot() = default; bool AssassinShooterJuniorAzitoRoot::init_(sead::Heap* heap) { return RememberMesOneActorEnemyRoot::init_(heap); } void AssassinShooterJuniorAzitoRoot::enter_(ksys::act::ai::InlineParamPack* params) { RememberMesOneActorEnemyRoot::enter_(params); } void AssassinShooterJuniorAzitoRoot::leave_() { RememberMesOneActorEnemyRoot::leave_(); } void AssassinShooterJuniorAzitoRoot::loadParams_() { RememberMesOneActorEnemyRoot::loadParams_(); } } // namespace uking::ai