#pragma once #include "Game/Actor/AI/aiRememberMesOneActorEnemyRoot.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AssassinShooterJuniorAzitoRoot : public RememberMesOneActorEnemyRoot { SEAD_RTTI_OVERRIDE(AssassinShooterJuniorAzitoRoot, RememberMesOneActorEnemyRoot) public: explicit AssassinShooterJuniorAzitoRoot(const InitArg& arg); ~AssassinShooterJuniorAzitoRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: }; } // namespace uking::ai