#include "Game/Actor/AI/aiAttackGrave.h" namespace uking::ai { AttackGrave::AttackGrave(const InitArg& arg) : ksys::act::ai::Ai(arg) {} AttackGrave::~AttackGrave() = default; bool AttackGrave::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void AttackGrave::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void AttackGrave::leave_() { ksys::act::ai::Ai::leave_(); } void AttackGrave::loadParams_() {} } // namespace uking::ai