#include "Game/Actor/AI/aiAttackGraveChaseWithSensor.h" namespace uking::ai { AttackGraveChaseWithSensor::AttackGraveChaseWithSensor(const InitArg& arg) : AttackGraveChase(arg) {} AttackGraveChaseWithSensor::~AttackGraveChaseWithSensor() = default; bool AttackGraveChaseWithSensor::init_(sead::Heap* heap) { return AttackGraveChase::init_(heap); } void AttackGraveChaseWithSensor::enter_(ksys::act::ai::InlineParamPack* params) { AttackGraveChase::enter_(params); } void AttackGraveChaseWithSensor::leave_() { AttackGraveChase::leave_(); } void AttackGraveChaseWithSensor::loadParams_() { AttackGraveChase::loadParams_(); getStaticParam(&mRigidBodyGroupName_s, "RigidBodyGroupName"); getStaticParam(&mRigidBodyName_s, "RigidBodyName"); } } // namespace uking::ai