#pragma once #include "Game/Actor/AI/aiAttackGraveChase.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class AttackGraveChaseWithSensor : public AttackGraveChase { SEAD_RTTI_OVERRIDE(AttackGraveChaseWithSensor, AttackGraveChase) public: explicit AttackGraveChaseWithSensor(const InitArg& arg); ~AttackGraveChaseWithSensor() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x68 sead::SafeString mRigidBodyGroupName_s{}; // static_param at offset 0x78 sead::SafeString mRigidBodyName_s{}; }; } // namespace uking::ai