#include "Game/Actor/AI/aiAttackHitCheck.h" namespace uking::ai { AttackHitCheck::AttackHitCheck(const InitArg& arg) : ksys::act::ai::Ai(arg) {} AttackHitCheck::~AttackHitCheck() = default; bool AttackHitCheck::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void AttackHitCheck::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void AttackHitCheck::leave_() { ksys::act::ai::Ai::leave_(); } void AttackHitCheck::loadParams_() { getStaticParam(&mAtkType_s, "AtkType"); } } // namespace uking::ai