#include "Game/Actor/AI/aiAwnSeal.h" namespace uking::ai { AwnSeal::AwnSeal(const InitArg& arg) : EnemyNormal(arg) {} AwnSeal::~AwnSeal() = default; bool AwnSeal::init_(sead::Heap* heap) { return EnemyNormal::init_(heap); } void AwnSeal::enter_(ksys::act::ai::InlineParamPack* params) { EnemyNormal::enter_(params); } void AwnSeal::leave_() { EnemyNormal::leave_(); } void AwnSeal::loadParams_() { EnemyNormal::loadParams_(); getStaticParam(&mSealedSight_s, "SealedSight"); getStaticParam(&mSealedHearing_s, "SealedHearing"); getStaticParam(&mSealedTerror_s, "SealedTerror"); getStaticParam(&mSealedWorry_s, "SealedWorry"); } } // namespace uking::ai