#include "Game/Actor/AI/aiBackAttackEnemyBattle.h" namespace uking::ai { BackAttackEnemyBattle::BackAttackEnemyBattle(const InitArg& arg) : EnemyBattle(arg) {} BackAttackEnemyBattle::~BackAttackEnemyBattle() = default; bool BackAttackEnemyBattle::init_(sead::Heap* heap) { return EnemyBattle::init_(heap); } void BackAttackEnemyBattle::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBattle::enter_(params); } void BackAttackEnemyBattle::leave_() { EnemyBattle::leave_(); } void BackAttackEnemyBattle::loadParams_() { EnemyBattle::loadParams_(); getStaticParam(&mBackAttackAngle_s, "BackAttackAngle"); } } // namespace uking::ai