#include "Game/Actor/AI/aiBalloonPlantNormal.h" namespace uking::ai { BalloonPlantNormal::BalloonPlantNormal(const InitArg& arg) : ksys::act::ai::Ai(arg) {} BalloonPlantNormal::~BalloonPlantNormal() = default; bool BalloonPlantNormal::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void BalloonPlantNormal::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void BalloonPlantNormal::leave_() { ksys::act::ai::Ai::leave_(); } void BalloonPlantNormal::loadParams_() { getStaticParam(&mRopeLength_s, "RopeLength"); getStaticParam(&mRopeActorName_s, "RopeActorName"); } } // namespace uking::ai