#include "Game/Actor/AI/aiBarrelBomb.h" namespace uking::ai { BarrelBomb::BarrelBomb(const InitArg& arg) : SimpleLiftable(arg) {} bool BarrelBomb::init_(sead::Heap* heap) { return SimpleLiftable::init_(heap); } void BarrelBomb::enter_(ksys::act::ai::InlineParamPack* params) { SimpleLiftable::enter_(params); } void BarrelBomb::leave_() { SimpleLiftable::leave_(); } void BarrelBomb::loadParams_() { getMapUnitParam(&mIsFixedPlace_m, "IsFixedPlace"); } } // namespace uking::ai