#pragma once #include "Game/Actor/AI/aiSimpleLiftable.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class BarrelBomb : public SimpleLiftable { SEAD_RTTI_OVERRIDE(BarrelBomb, SimpleLiftable) public: explicit BarrelBomb(const InitArg& arg); bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // map_unit_param at offset 0xc8 const bool* mIsFixedPlace_m{}; }; } // namespace uking::ai