#include "Game/Actor/AI/aiBattleBgmRequestFinishTag.h" namespace uking::ai { BattleBgmRequestFinishTag::BattleBgmRequestFinishTag(const InitArg& arg) : ksys::act::ai::Ai(arg) {} BattleBgmRequestFinishTag::~BattleBgmRequestFinishTag() = default; bool BattleBgmRequestFinishTag::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void BattleBgmRequestFinishTag::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void BattleBgmRequestFinishTag::leave_() { ksys::act::ai::Ai::leave_(); } void BattleBgmRequestFinishTag::loadParams_() {} } // namespace uking::ai