#include "Game/Actor/AI/aiBeamExplode.h" namespace uking::ai { BeamExplode::BeamExplode(const InitArg& arg) : SimpleBeamExplode(arg) {} BeamExplode::~BeamExplode() = default; bool BeamExplode::init_(sead::Heap* heap) { return SimpleBeamExplode::init_(heap); } void BeamExplode::enter_(ksys::act::ai::InlineParamPack* params) { SimpleBeamExplode::enter_(params); } void BeamExplode::leave_() { SimpleBeamExplode::leave_(); } void BeamExplode::loadParams_() { SimpleBeamExplode::loadParams_(); } } // namespace uking::ai