#include "Game/Actor/AI/aiBeamExplodeEitherHit.h" namespace uking::ai { BeamExplodeEitherHit::BeamExplodeEitherHit(const InitArg& arg) : BeamExplode(arg) {} BeamExplodeEitherHit::~BeamExplodeEitherHit() = default; bool BeamExplodeEitherHit::init_(sead::Heap* heap) { return BeamExplode::init_(heap); } void BeamExplodeEitherHit::enter_(ksys::act::ai::InlineParamPack* params) { BeamExplode::enter_(params); } void BeamExplodeEitherHit::leave_() { BeamExplode::leave_(); } void BeamExplodeEitherHit::loadParams_() { BeamExplode::loadParams_(); getAITreeVariable(&mIsReflectThrownBullet_a, "IsReflectThrownBullet"); } } // namespace uking::ai