#include "Game/Actor/AI/aiBeamosCarried.h" namespace uking::ai { BeamosCarried::BeamosCarried(const InitArg& arg) : AddCarried(arg) {} BeamosCarried::~BeamosCarried() = default; bool BeamosCarried::init_(sead::Heap* heap) { return AddCarried::init_(heap); } void BeamosCarried::enter_(ksys::act::ai::InlineParamPack* params) { AddCarried::enter_(params); } void BeamosCarried::leave_() { AddCarried::leave_(); } void BeamosCarried::loadParams_() { AddCarried::loadParams_(); getAITreeVariable(&mBeamActorLink_a, "BeamActorLink"); } } // namespace uking::ai