#pragma once #include "Game/Actor/AI/aiAddCarried.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class BeamosCarried : public AddCarried { SEAD_RTTI_OVERRIDE(BeamosCarried, AddCarried) public: explicit BeamosCarried(const InitArg& arg); ~BeamosCarried() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // aitree_variable at offset 0x160 void* mBeamActorLink_a{}; }; } // namespace uking::ai