#include "Game/Actor/AI/aiBeeBattle.h" namespace uking::ai { BeeBattle::BeeBattle(const InitArg& arg) : EnemyBattle(arg) {} BeeBattle::~BeeBattle() = default; bool BeeBattle::init_(sead::Heap* heap) { return EnemyBattle::init_(heap); } void BeeBattle::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBattle::enter_(params); } void BeeBattle::leave_() { EnemyBattle::leave_(); } void BeeBattle::loadParams_() { EnemyBattle::loadParams_(); } } // namespace uking::ai