#include "Game/Actor/AI/aiBeeSwarmFindPlayer.h" namespace uking::ai { BeeSwarmFindPlayer::BeeSwarmFindPlayer(const InitArg& arg) : FlyingEnemyFindPlayer(arg) {} BeeSwarmFindPlayer::~BeeSwarmFindPlayer() = default; bool BeeSwarmFindPlayer::init_(sead::Heap* heap) { return FlyingEnemyFindPlayer::init_(heap); } void BeeSwarmFindPlayer::enter_(ksys::act::ai::InlineParamPack* params) { FlyingEnemyFindPlayer::enter_(params); } void BeeSwarmFindPlayer::leave_() { FlyingEnemyFindPlayer::leave_(); } void BeeSwarmFindPlayer::loadParams_() { FlyingEnemyFindPlayer::loadParams_(); } } // namespace uking::ai