#include "Game/Actor/AI/aiBeeSwarmNormal.h" namespace uking::ai { BeeSwarmNormal::BeeSwarmNormal(const InitArg& arg) : EnemyNormal(arg) {} BeeSwarmNormal::~BeeSwarmNormal() = default; bool BeeSwarmNormal::init_(sead::Heap* heap) { return EnemyNormal::init_(heap); } void BeeSwarmNormal::enter_(ksys::act::ai::InlineParamPack* params) { EnemyNormal::enter_(params); } void BeeSwarmNormal::leave_() { EnemyNormal::leave_(); } void BeeSwarmNormal::loadParams_() { EnemyNormal::loadParams_(); } } // namespace uking::ai