#include "Game/Actor/AI/aiBeeSwarmReaction.h" namespace uking::ai { BeeSwarmReaction::BeeSwarmReaction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} BeeSwarmReaction::~BeeSwarmReaction() = default; bool BeeSwarmReaction::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void BeeSwarmReaction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void BeeSwarmReaction::leave_() { ksys::act::ai::Ai::leave_(); } void BeeSwarmReaction::loadParams_() {} } // namespace uking::ai