#include "Game/Actor/AI/aiBeeSwarmRoot.h" namespace uking::ai { BeeSwarmRoot::BeeSwarmRoot(const InitArg& arg) : SwarmRoot(arg) {} BeeSwarmRoot::~BeeSwarmRoot() = default; bool BeeSwarmRoot::init_(sead::Heap* heap) { return SwarmRoot::init_(heap); } void BeeSwarmRoot::enter_(ksys::act::ai::InlineParamPack* params) { SwarmRoot::enter_(params); } void BeeSwarmRoot::leave_() { SwarmRoot::leave_(); } void BeeSwarmRoot::loadParams_() { SwarmRoot::loadParams_(); } } // namespace uking::ai