#include "Game/Actor/AI/aiBezierRailMove.h" namespace uking::ai { BezierRailMove::BezierRailMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} BezierRailMove::~BezierRailMove() = default; bool BezierRailMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void BezierRailMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void BezierRailMove::leave_() { ksys::act::ai::Ai::leave_(); } void BezierRailMove::loadParams_() { getStaticParam(&mIsIgnoreNoWaitStopPoint_s, "IsIgnoreNoWaitStopPoint"); } } // namespace uking::ai