#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class BigCannon : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(BigCannon, ksys::act::ai::Ai) public: explicit BigCannon(const InitArg& arg); ~BigCannon() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mRotRadAccel_s{}; // static_param at offset 0x40 const float* mRotBrake_s{}; // static_param at offset 0x48 const float* mShotCannonBallScale_s{}; // static_param at offset 0x50 const bool* mIsDrawDebug_s{}; // static_param at offset 0x58 const bool* mIsUseShotNodeAngle_s{}; // static_param at offset 0x60 sead::SafeString mActName_s{}; // static_param at offset 0x70 sead::SafeString mShotNodeName_s{}; // static_param at offset 0x80 const sead::Vector3f* mOffset_s{}; // map_unit_param at offset 0x88 const float* mTiltAngle_m{}; // map_unit_param at offset 0x90 const float* mTiltAngularSpeed_m{}; // map_unit_param at offset 0x98 const float* mAngle_m{}; // map_unit_param at offset 0xa0 const float* mSpeed_m{}; // map_unit_param at offset 0xa8 sead::SafeString mActorName_m{}; }; } // namespace uking::ai