#include "Game/Actor/AI/aiBirdEscape.h" namespace uking::ai { BirdEscape::BirdEscape(const InitArg& arg) : ksys::act::ai::Ai(arg) {} BirdEscape::~BirdEscape() = default; bool BirdEscape::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void BirdEscape::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void BirdEscape::leave_() { ksys::act::ai::Ai::leave_(); } void BirdEscape::loadParams_() { getStaticParam(&mForceEndTimer_s, "ForceEndTimer"); getStaticParam(&mIsUseEscapeBefore_s, "IsUseEscapeBefore"); getStaticParam(&mIsUseEscapeEnd_s, "IsUseEscapeEnd"); getDynamicParam(&mTargetPos_d, "TargetPos"); getMapUnitParam(&mIsLocatorCreate_m, "IsLocatorCreate"); } } // namespace uking::ai