#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class BirdEscape : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(BirdEscape, ksys::act::ai::Ai) public: explicit BirdEscape(const InitArg& arg); ~BirdEscape() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mForceEndTimer_s{}; // static_param at offset 0x40 const bool* mIsUseEscapeBefore_s{}; // static_param at offset 0x48 const bool* mIsUseEscapeEnd_s{}; // dynamic_param at offset 0x50 sead::Vector3f* mTargetPos_d{}; // map_unit_param at offset 0x58 const bool* mIsLocatorCreate_m{}; }; } // namespace uking::ai