#include "Game/Actor/AI/aiBlownOff.h" namespace uking::ai { BlownOff::BlownOff(const InitArg& arg) : ksys::act::ai::Ai(arg) {} bool BlownOff::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void BlownOff::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void BlownOff::leave_() { ksys::act::ai::Ai::leave_(); } void BlownOff::loadParams_() { getStaticParam(&mDrownDepth_s, "DrownDepth"); getStaticParam(&mIsForceGetUp_s, "IsForceGetUp"); getStaticParam(&mIsIceBreak_s, "IsIceBreak"); } } // namespace uking::ai