#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class BlownOff : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(BlownOff, ksys::act::ai::Ai) public: explicit BlownOff(const InitArg& arg); bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mDrownDepth_s{}; // static_param at offset 0x40 const bool* mIsForceGetUp_s{}; // static_param at offset 0x48 const bool* mIsIceBreak_s{}; }; } // namespace uking::ai