#include "Game/Actor/AI/aiBocoblinBackStepAttack.h" namespace uking::ai { BocoblinBackStepAttack::BocoblinBackStepAttack(const InitArg& arg) : ksys::act::ai::Ai(arg) {} BocoblinBackStepAttack::~BocoblinBackStepAttack() = default; void BocoblinBackStepAttack::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void BocoblinBackStepAttack::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); getDynamicParam(&mAttackPer_d, "AttackPer"); } } // namespace uking::ai