#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class BokoblinArrowAttack : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(BokoblinArrowAttack, ksys::act::ai::Ai) public: explicit BokoblinArrowAttack(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mWeaponIdx_s{}; // static_param at offset 0x40 const float* mBackWalkStartDist_s{}; // static_param at offset 0x48 const float* mBackWalkEndDist_s{}; // static_param at offset 0x50 const float* mCliffCheckDist_s{}; // dynamic_param at offset 0x58 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::ai