#include "Game/Actor/AI/aiBokoblinNoise.h" namespace uking::ai { BokoblinNoise::BokoblinNoise(const InitArg& arg) : ksys::act::ai::Ai(arg) {} bool BokoblinNoise::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void BokoblinNoise::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void BokoblinNoise::leave_() { ksys::act::ai::Ai::leave_(); } void BokoblinNoise::loadParams_() { getStaticParam(&mMaxContinueNum_s, "MaxContinueNum"); getStaticParam(&mEnterNoiseRate_s, "EnterNoiseRate"); getDynamicParam(&mTargetPos_d, "TargetPos"); } } // namespace uking::ai