#include "Game/Actor/AI/aiBokoblinRestraint.h" namespace uking::ai { BokoblinRestraint::BokoblinRestraint(const InitArg& arg) : ksys::act::ai::Ai(arg) {} BokoblinRestraint::~BokoblinRestraint() = default; void BokoblinRestraint::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void BokoblinRestraint::leave_() { ksys::act::ai::Ai::leave_(); } void BokoblinRestraint::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); getStaticParam(&mBaseDist_s, "BaseDist"); getStaticParam(&mLostVMin_s, "LostVMin"); getStaticParam(&mLostVMax_s, "LostVMax"); getStaticParam(&mLostTimer_s, "LostTimer"); getStaticParam(&mLostRange_s, "LostRange"); } } // namespace uking::ai