#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class BokoblinRoam : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(BokoblinRoam, ksys::act::ai::Ai) public: explicit BokoblinRoam(const InitArg& arg); ~BokoblinRoam() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mFreeIntervalMin_s{}; // static_param at offset 0x40 const int* mFreeIntervalMax_s{}; // static_param at offset 0x48 const int* mFreePer_s{}; // static_param at offset 0x50 const int* mMoveIntervalMin_s{}; // static_param at offset 0x58 const int* mMoveIntervalMax_s{}; // static_param at offset 0x60 const int* mNoMoveTime_s{}; // static_param at offset 0x68 const int* mNoSpAttackMoveTime_s{}; // static_param at offset 0x70 const int* mSpAttackServiceTime_s{}; // static_param at offset 0x78 const float* mTerritory_s{}; // static_param at offset 0x80 const float* mTargetDistMin_s{}; // static_param at offset 0x88 const float* mTargetDistMax_s{}; // static_param at offset 0x90 const float* mSpAttackServiceDist_s{}; // static_param at offset 0x98 const float* mSpAttackServiceAngle_s{}; // dynamic_param at offset 0xa0 sead::Vector3f* mCentralPos_d{}; // static_param at offset 0xa8 const float* mTurnCheckDist_s{}; // static_param at offset 0xb0 const float* mTurnCheckHeight_s{}; }; } // namespace uking::ai