#include "Game/Actor/AI/aiBossBattleRoomRoot.h" namespace uking::ai { BossBattleRoomRoot::BossBattleRoomRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} BossBattleRoomRoot::~BossBattleRoomRoot() = default; bool BossBattleRoomRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void BossBattleRoomRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void BossBattleRoomRoot::leave_() { ksys::act::ai::Ai::leave_(); } void BossBattleRoomRoot::loadParams_() { getStaticParam(&mFramesRollKeepSecond_s, "FramesRollKeepSecond"); getStaticParam(&mNumTimesRoll_s, "NumTimesRoll"); getStaticParam(&mTitleAngle_s, "TitleAngle"); getStaticParam(&mRollAngle_s, "RollAngle"); getStaticParam(&mFramesRotate_s, "FramesRotate"); getStaticParam(&mFramesReset_s, "FramesReset"); getStaticParam(&mFramesRoll_s, "FramesRoll"); getStaticParam(&mFramesDelayRoll_s, "FramesDelayRoll"); getStaticParam(&mFramesRollKeepFirst_s, "FramesRollKeepFirst"); } } // namespace uking::ai