#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class BossBattleRoomRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(BossBattleRoomRoot, ksys::act::ai::Ai) public: explicit BossBattleRoomRoot(const InitArg& arg); ~BossBattleRoomRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mFramesRollKeepSecond_s{}; // static_param at offset 0x40 const int* mNumTimesRoll_s{}; // static_param at offset 0x48 const float* mTitleAngle_s{}; // static_param at offset 0x50 const float* mRollAngle_s{}; // static_param at offset 0x58 const float* mFramesRotate_s{}; // static_param at offset 0x60 const float* mFramesReset_s{}; // static_param at offset 0x68 const float* mFramesRoll_s{}; // static_param at offset 0x70 const float* mFramesDelayRoll_s{}; // static_param at offset 0x78 const float* mFramesRollKeepFirst_s{}; }; } // namespace uking::ai